BM

Bernardo Martins

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Trailer

Info

After their home was invaded by two separate groups of predators, a small creature ends up separated from their family.

Now they must find their way back, under the cover of night, using their family heirloom to guide them through the journey.

GENRE

  • 2D Stealth Platformer
  • ENGINE

  • Unity
  • DEVELOPMENT TIME

  • 7 Months
  • TEAM SIZE

  • 3 People
  • ROLES

  • Game Developer
  • Level Designer
  • Light Fable is a stealth, platforming game, about freedom, home and family.

    In this project I was mainly a developer, programming mechanics in C#, but also did most of the level design for the game.

    While creating the levels, i wanted them to not be fully linear, having divergent path with different challenges (i.e. choosing between going to a longer path with more platforming obstacles or going through a shorter area with more enemies).

    Screenshots

    Gameplay Video

    Info

    The space station is being attacked by an alien invasion.

    Using the ship's gravity controls, our hero must go trough the station to collect all the part of the Escape Pod so they can run away from the creatures.

    GENRE

  • 2D Platformer
  • ENGINE

  • Unity
  • DEVELOPMENT TIME

  • 2 Days
  • TEAM SIZE

  • 8 People
  • ROLES

  • 2D Artist
  • Level Designer
  • Null Gravity is a short game created for the 2020's Global Game Jam.

    It was a simple 2D platformer with a gravity mechanic.

    Screenshots

    Gameplay Video

    Info

    These 3 Mini-Games were created to be a part of a larger collection of mini-games, inspired by games like WarioWare.

    GENRE

  • Minigames
  • ENGINE

  • Dreams
  • DURATION

  • 4 Weeks
  • TEAM SIZE

  • 1 Person
  • ROLES

  • Game Designer
  • Developer
  • Dodge Dodge Revolution is a fast reaction mini-game where you avoid obstacles with style.

    Bald Boxing League is a fighting mini-game focused on reaction and counter-action.

    Baby Delivery is comedic mini-game about reuniting a mother and her child.

    These projectects revolved around Simple Design and Fast Iteration, where i created challenges focused on quick reaction gameplay, easy to grasps inputs and mechanics and funny situations.

    Screenshots