I'm a Game/Level Designer from Portugal, with a passion for games that dates back to my early childhood.
I have a Bachelor's Degree in Games and Multimedia and a Post-Graduate in Game Design, where studied various areas of Game Development, including Design, Art and Programming.
Mechanics & Prototyping
Sketching & Iteration
Storytelling & Worldbuilding
Design Documents & Pitches
Visual & Text-Based
Creativity & Problem Solving
An Architectural Approach to Level Design
Christopher W. Totten
PEAK
Aggro Crab & Landfall
Disco Elysium
ZAUM Studio OÜ
The Witness
Thekla Inc