BM

Bernardo Martins

Liveware Glitch

Trailer

Info

In a distant future, the city of Olympia has been taken over by the Artificial Intelligence systems that used to protect the city.

Now Ika, must make her way through the shutdown city, so that her AI companion BO-X can shut down the corrupted AIs.

GENRE

  • 3D Platformer
  • ENGINE

  • Unreal
  • DEVELOPMENT TIME

  • 8 Months
  • TEAM SIZE

  • 3 People
  • ROLES

  • Game Designer
  • Level Designer
  • Project Manager
  • Liveware Glitch is a parkour inspired platformer, with Cyberpunk aesthetics.

    Working with a small team, I created the gameplay and world of the game to focus on movement and speed.

    I was responsible for the Game and Level Design, but also worked on the world-building and characters with the rest of the team.

    Screenshots

    Development

    From the beginning, Liveware Glitch was focused on movement and fluid platforming.

    We brainstormed various ideas, and refined the movement mechanics with the intent of making the platforming satisfying and fun.

    The intent was to make the gameplay easy to grasp but to leave room for players to improve and master the mechanics on their own.

    I designed the world of the Vertical Slice to be a large, open path, so that the player's had enough space to use the movement mechanics to the fullest and to feel powerful while performing great leaps and maneuvers.

    The level was linear but on a very open area, so I had to pay close attention to the navigation and signposting of the level, putting a great emphasis on color and light to guide the player.

    Final Product