Worked within a small team to create a mobile game and other projects.
Brainstormed game concepts and themes.
Defined mechanics, gameplay and retention loops, monetization strategies and others, while composing the documentation of the project.
Designed the levels and narrative of the projects.
Deepened knowledge in Game and Level Design.
Researched UX Design and Accessibility in videogames.
Developed small projects and practiced fast prototyping.
Studied various areas of game development, including Design, Art and Programming, with professors and through personal research.
Learned how to use various software and methodologies.
Worked with and lead small teams of colleagues.
Developed a variety of games, from conception to a finished Vertical Slice.